import javax swing. JPanel;import java text. DecimalFormat;merchandise java awt. Font;merchandise java awt. FontMetrics;import java awt. visualise;merchandise java awt. Rectangle;import java awt. Graphics;import java awt. Dimension;merchandise java awt. alter;import java awt. Toolkit;import java awt event. KeyEvent;import java awt event. KeyListener;import com sun j3d utils timer. J3DTimer;merchandise javax swing. ImageIcon;//桬幰搊応偱捛壛merchandise java io.;//桬幰搊応偱捛壛 MainPanel extends JPanel implements KeyListener. Runnable. Common {//桬幰偼暻偵傇偮偐偭偨偱捛壛 // 僷僱儖僒僀僘 public static final int WIDTH = 640; public static final int HEIGHT = 480;private static long MAX_STATS_INTERVAL = 1000000000L;private static final int NO_DELAYS_PER_furnish = 16;private static int MAX_close in_SKIPS = 5;private static int NUM_FPS = 10;private desire statsInterval = 0L;private long prevStatsTime;private long totalElapsedTime = 0L;private long gameStartTime;private int timeSpentInGame = 0;private long frameCount = 0;private manifold fpsStore[];private long statsCount = 0;private double averageFPS = 0.0;private long framesSkipped = 0L;private long totalFramesSkipped = 0L;private double upsStore[];private double averageUPS = 0.0;private DecimalFormat df = new DecimalFormat("0.##");private DecimalFormat timedf = new DecimalFormat("0.####");private Thread animator;private boolean running = false;private boolean isPaused = false;private desire period;private Rpg rTop;private boolean gameOver = false;private Font font;private FontMetrics metrics;private Graphics dbg;private visualise dbImage = null;// 桬幰偺僀儊乕僕 private Image heroImage;//桬幰搊応偱捛壛// 峴悢乮扨埵丗儅僗乯 private static final int ROW = 15;//偍忛傪寶偰傞偱捛壛 // 楍悢乮扨埵丗儅僗乯 private static final int COL = 15;//偍忛傪寶偰傞偱捛壛 // 僠僢僾偺僒僀僘乮扨埵丗乯 private static final int CS = 32;//偍忛傪寶偰傞偱捛壛 // 儅僢僾 0:彴 1:暻 private int[][] map = {//偍忛傪寶偰傞偱捛壛 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,0,0,0,0,1,1,1,1,1,0,0,0,0,1}. {1,0,0,0,0,1,0,0,0,1,0,0,0,0,1}. {1,0,0,0,0,1,0,0,0,1,0,0,0,0,1}. {1,0,0,0,0,1,0,0,0,1,0,0,0,0,1}. {1,0,0,0,0,1,1,0,1,1,0,0,0,0,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}. {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}}; // 僠僢僾僙僢僩 private Image floorImage;//偍忛傪寶偰傞偱捛壛 private visualise wallImage;//偍忛傪寶偰傞偱捛壛//.
Forex Groups - Tips on Trading
Related article:
http://javarpgpr.seesaa.net/article/65131962.html
comments | Add comment | Report as Spam
|