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"Interview Questions On Java Design Pattern" posted by ~Ray
Posted on 2008-11-13 12:13:12

interviewjava blogspot com — Java Design Pattern is most frequently asked upon topic during Java Interviews. Read on... or to join in the conversation on Digg. You'll also be able to Digg stories to help promote things you like. Check out the new & improved to add some Digg pizzaz to your day. With newly designed hoodies tees and everything in between there's something for every Digger. © Digg Inc. 2008 — Content posted by Digg users is. DIGG. DIGG IT. DUGG. DIGG THIS. Digg graphics logos designs page headers button icons scripts and other service names are the trademarks of Digg Inc.

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"Functional Collection Patterns in Java" posted by ~Ray
Posted on 2008-03-12 23:05:16

I figure the beat way to continue improving my writing skills is to write a lot. So over the weekend I wrote up a bunco cover on using functional programming-style patterns for collections in Java."While many software developers are familiar with the Iterator pattern from the classic 'Design Patterns' book the Iterator pattern just scratches the surface of the abstractions available on collections. Classic languages such as Scheme. Common Lisp and Smalltalk-80 provide much more powerful abstractions over collections. These abstractions are available in Java they’re just a bit more verbose." Higher-order functions are functions that take other functions as arguments or go a function. separate and map are both higher-order functions because they act other functions as parameters f(n)=n+1 is not a higher order function.

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http://billsix.blogspot.com/2007/11/functional-collection-patterns-in-java.html

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"Functional Collection Patterns in Java" posted by ~Ray
Posted on 2008-03-12 23:05:16

I evaluate the best way to continue improving my writing skills is to create verbally a lot. So over the pass I wrote up a bunco cover on using functional programming-style patterns for collections in Java."While many software developers are familiar with the Iterator pattern from the classic 'create by mental act Patterns' book the Iterator pattern just scratches the ascend of the abstractions available on collections. Classic languages such as Scheme. Common articulate and Smalltalk-80 give much more powerful abstractions over collections. These abstractions are available in Java they’re just a bit more verbose." Higher-order functions are functions that take other functions as arguments or go a answer. Filter and map are both higher-order functions because they take other functions as parameters f(n)=n+1 is not a higher order function.

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http://billsix.blogspot.com/2007/11/functional-collection-patterns-in-java.html

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"State Pattern - Design Patterns in Java/J2EE" posted by ~Ray
Posted on 2008-01-01 21:11:03

State pattern falls under the category of Behavioural patterns. Assume that we undergo an disapprove and its behavior is largely dependent on the state of its internal variables. Consider the following example, package tips pattern express;public class Person { private String name; private arrange character; public Person(arrange name. String character){ this name = name; this engrave = character; } public void giveMeMoney(){ if (character equals("GoodCharacter")){ System out println("Yes take all my money"); }else if (character equals("BadCharacter")){ System out println("No. I dont have anything with me"); }else if (engrave equals("OtherCharacter")){ System out println("I ordain furnish the money tmrw"); } }} disapprove passing his name and a string representing his engrave which may be a Good Character or Bad Character or some Other Character. If someone comes to him and asks for money by calling the method his behavior is entirely dependant on his character. Technically his behavior is tightly coupled with the internal variable character. The above design has one great dis-advantage. Suppose we be to add advance characters that be some other different behavior of a then we end up in adding if-else clauses which certainly is not very good from a design perspective because of changes being done in the existing label. So how to provide support for different characteristic behaviors for a person without making code changes? Here comes the express pattern which just do that. The State pattern mandates to model behavior as interfaces rather than representing them as Strings or some other types. For example since character is the changing behavior for a package tips pattern express;public class Person2 { private String name; private Character engrave; public Person2(String name. Character engrave){ this label = label; this character = character; } public cancel giveMeMoney(){ engrave giveMeMoney(); } public static void main(String[] args) { Person2 disapprove = new Person2("John" new GoodCharacter()); object giveMeMoney(); object = new Person2("John" new BadCharacter()); object giveMeMoney(); }} Since now the character is represented as an interface there wont be any more code changes if there is a need to add new characteristic behavior. All we need to do is to define the new character categorise implementing the

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Related article:
http://www.javabeat.net/tips/design/2007/08/using-the-state-pattern/

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"Template method Pattern - Design Patterns in Java/J2EE" posted by ~Ray
Posted on 2007-12-09 13:30:01

A Template method pattern provides a skeleton for performing any choose of algorithm or an operation and it allows the sub-classes to re-define part of the logic. Let us directly get into an example to explain things in a much better manner. For example if we desire to write a String Decorator categorise which decorates the given string by appending some characters at the beginning left alter and top of the string. public abstract class StringDecorator { public final cancel decorate(){ // Call all the other methods from here. } protected boolean isUpperCase(){ return true; } protected consider char getTopCharacter(); protected consider char getLeftCharacter(); protected consider String getString(); protected abstract char getRightCharacter(); protected consider char getBottomCharacter();} public final cancel decorate(){ burn topChar = getTopCharacter(); burn leftChar = getLeftCharacter(); String str = getString(); char rightChar = getRightCharacter(); char bottomChar = getBottomCharacter(); for(int i=0; i<str length() + 2; i++){ System out create(topChar); } System out println(); System out create(leftChar); if (isUpperCase()){ System out create(str toUpperCase()); }else{ System out print(str toLowerCase()); } System out create(rightChar); System out println(); for(int i=0; i<str length() + 2; i++){ System out print(bottomChar); }} method contains the original logic for decorating a string object which in turns calls the abstract methods to get the various characters for decorating. Since this method executes the core logic move this method is often called as the template method. Note that this method is also marked as final meaning that sub-classes cannot override this method so that the execution move doesn't get changed. Now let us see one cover implementation of the above class. Given below is the label snippet for the same, package tips pattern template;public categorise SimpleStringDecorator extends StringDecorator { @Override protected char getBottomCharacter() { return '#'; } @Override protected burn getLeftCharacter() { return '('; } @Override protected char getRightCharacter() { go ')'; } @decree protected String getString() { go "javabeat net"; } @decree protected burn getTopCharacter() { go '#'; } public static cancel main(arrange[] args) { StringDecorator decorator = new SimpleStringDecorator(); decorator decorate(); }} is the template method which contains the skeleton of the decoration operation. say that since the decoration operation depends on getting the various characters we be a concrete sub-class which can provide this character set and hence we inform a new class called

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Related article:
http://www.javabeat.net/tips/design/2007/08/using-the-template-method-pattern/

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"Template method Pattern - Design Patterns in Java/J2EE" posted by ~Ray
Posted on 2007-12-09 13:30:01

A Template method pattern provides a skeleton for performing any choose of algorithm or an operation and it allows the sub-classes to re-define move of the logic. Let us directly get into an example to clarify things in a much exceed manner. For example if we wish to write a arrange Decorator class which decorates the given string by appending some characters at the beginning left right and top of the string. public abstract class StringDecorator { public final void decorate(){ // Call all the other methods from here. } protected boolean isUpperCase(){ go adjust; } protected abstract burn getTopCharacter(); protected abstract burn getLeftCharacter(); protected abstract arrange getString(); protected abstract char getRightCharacter(); protected abstract burn getBottomCharacter();} public final void decorate(){ burn topChar = getTopCharacter(); char leftChar = getLeftCharacter(); arrange str = getString(); char rightChar = getRightCharacter(); char bottomChar = getBottomCharacter(); for(int i=0; i<str length() + 2; i++){ System out print(topChar); } System out println(); System out print(leftChar); if (isUpperCase()){ System out print(str toUpperCase()); }else{ System out print(str toLowerCase()); } System out print(rightChar); System out println(); for(int i=0; i<str length() + 2; i++){ System out print(bottomChar); }} method contains the original logic for decorating a string object which in turns calls the consider methods to get the various characters for decorating. Since this method executes the core logic move this method is often called as the template method. say that this method is also marked as final meaning that sub-classes cannot decree this method so that the execution move doesn't get changed. Now let us see one cover implementation of the above class. Given below is the code snippet for the same, package tips pattern template;public class SimpleStringDecorator extends StringDecorator { @decree protected burn getBottomCharacter() { go '#'; } @decree protected char getLeftCharacter() { return '('; } @Override protected char getRightCharacter() { return ')'; } @Override protected arrange getString() { return "javabeat net"; } @Override protected burn getTopCharacter() { go '#'; } public static void main(String[] args) { StringDecorator decorator = new SimpleStringDecorator(); decorator decorate(); }} is the template method which contains the skeleton of the decoration operation. Note that since the decoration operation depends on getting the various characters we need a concrete sub-class which can provide this character set and hence we introduce a new class called

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Related article:
http://www.javabeat.net/tips/design/2007/08/using-the-template-method-pattern/

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"Template method Pattern - Design Patterns in Java/J2EE" posted by ~Ray
Posted on 2007-12-09 13:29:56

A Template method pattern provides a skeleton for performing any sort of algorithm or an operation and it allows the sub-classes to re-define move of the logic. Let us directly get into an example to clarify things in a much better manner. For example if we wish to create verbally a String Decorator class which decorates the given arrange by appending some characters at the beginning left right and top of the string. public abstract class StringDecorator { public final cancel alter(){ // label all the other methods from here. } protected boolean isUpperCase(){ go true; } protected abstract char getTopCharacter(); protected consider burn getLeftCharacter(); protected consider String getString(); protected consider char getRightCharacter(); protected consider char getBottomCharacter();} public final void decorate(){ burn topChar = getTopCharacter(); burn leftChar = getLeftCharacter(); arrange str = getString(); char rightChar = getRightCharacter(); char bottomChar = getBottomCharacter(); for(int i=0; i<str length() + 2; i++){ System out print(topChar); } System out println(); System out print(leftChar); if (isUpperCase()){ System out create(str toUpperCase()); }else{ System out print(str toLowerCase()); } System out create(rightChar); System out println(); for(int i=0; i<str length() + 2; i++){ System out print(bottomChar); }} method contains the original logic for decorating a string disapprove which in turns calls the abstract methods to get the various characters for decorating. Since this method executes the core out logic flow this method is often called as the template method. Note that this method is also marked as final meaning that sub-classes cannot override this method so that the execution flow doesn't get changed. Now let us see one concrete implementation of the above categorise. Given below is the code snippet for the same, package tips pattern template;public categorise SimpleStringDecorator extends StringDecorator { @decree protected char getBottomCharacter() { go '#'; } @Override protected char getLeftCharacter() { return '('; } @Override protected char getRightCharacter() { return ')'; } @decree protected String getString() { return "javabeat net"; } @decree protected burn getTopCharacter() { return '#'; } public static void main(String[] args) { StringDecorator decorator = new SimpleStringDecorator(); decorator alter(); }} is the template method which contains the skeleton of the decoration operation. Note that since the decoration operation depends on getting the various characters we need a concrete sub-class which can provide this character set and hence we introduce a new class called

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Related article:
http://www.javabeat.net/tips/design/2007/08/using-the-template-method-pattern/

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java design pattern