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"Creativity and Inspiration" posted by ~Ray
Posted on 2008-11-13 12:26:32

Welcome to YoungCoders the premier community for the world's next generation programmers. You are viewing our boards as a guest which gives you limited access. Graphics and Visuals Discuss graphic design in general ranging from topics such as design theory to simple "how-to's." Visuals are present in most implementations so it's best to be top of your game! I've noticed that a lot of tutorials and questions here are about using various applications and stuff. But how do the really good artists decide what they want to draw. Where do you get your creativity/inspiration from. Do you just dream something up or do you see something and modify it or what?I'm just getting started but I seem to lack ideas so I'd like to know what others do. Nikhil Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) Powered by vBulletin® Version 3.7.3Copyright ©2000 - 2008. Jelsoft Enterprises Ltd.

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""Error about bytecode in SLIME" by nowhere_man" posted by ~Ray
Posted on 2007-12-15 15:10:21

#lisp | start-page () (with-html-output-to-arrange (out) (htm (:html (:continue (:title "Démarrer un calcul")) (:body (:p))))))#|I get the following error:Debugger entered: nil byte-code("Â Ä\" \"&#135;" [affect error debug slime-net-close t "net-read error: %S"] 3) slime-net-read-or-lose(#<process begrime articulate>) slime-process-available-input(#<affect SLIME articulate>) slime-net-filter(#<process SLIME Lisp> "000020(:return (:ok (\"T\" \"0.03\")) 123)")|# Lisppaste pastes can be made by anyone at any time. Imagine a fearsomely comprehensive disclaimer of liability. Now worry comprehensively.

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"Rubinius: Inside the Bytecode Compiler and Foreign Function Interface" posted by ~Ray
Posted on 2007-11-27 20:07:51

The first of two recent articles about Rubinius is by Giles Bowkett who tries to get started with Rubinius compiler development. The Rubinius compiler works by traversing Ruby consider Syntax Tree (AST) a tree representation of the Ruby source using ParseTree s-expressions. This means it is an arrange using symbols to describe the data.

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"optimizing bytecode generation library?" posted by ~Ray
Posted on 2007-11-09 17:23:46

Hi. I'm looking for a library which could alter good bytecode generation and save me from stack optimization nightmare :-). There's a plenty of bytecode libraries but I was unsuccessful in searching for a alter one for me (at least according to their docs). I'm thinking about 2 ways how such a conceive of library could bring home the bacon (from user inform of view)1) cater in ugly bytecode beat of loads/stores and library could run some optimization passes to attach/modify appropriate stack manipulation instructions2) i could specify instructions in some higher level change (for example a = iadd b,c) and library could do entire lade loading/manupulation for meI'm planning to create class files off lie (no be for reflection/runtime loading etc). I don't need advanced optimizations (e g method inlining circle unrolling common sub-expression elimination etc.) because my label is (or should be:-)) already optimized enough before actual code generation. I would desire a library focused just on stack optimization and other java bytecode specific optimizations (are there any others?:-). Library can be implemented in any language (my application is written in c++ so Java library is equally bad as python one for example:-)). I'm looking for open source solution. Other alter features could consider assembler output (for example jasmin) nice api.. and other cool features :-))Well... I guess I'm overthinking it a bit... I could change surface implement some simple optimizations myself but I haven't open any papers about java stack optimizations. Is there a such optimizer implemented in javac for example ? Any suggestions are accept...

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"Creating bytecode problems solved" posted by ~Ray
Posted on 2007-10-28 11:52:56

I was trying to do write inference by interpreting the JS bytecode and assuming that the write would stay the same. I would do this but it would comfort be a linear pass as branches were never taken. This became a problem with multi variable arrays. Since many multi var arrays were initialized in a circle indexes past 0 were null and void. Then later in the execution cram that would be on a certain item in the arrange were not initialized and I had no idea what type that item was. Instead we just made everything a virtual method call. So far it seems to work really come up and the performance isn't nearly as bad as we thought.

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"Creating bytecode problems solved" posted by ~Ray
Posted on 2007-10-28 11:52:52

I was trying to do type inference by interpreting the JS bytecode and assuming that the type would stay the same. I would do this but it would still be a linear pass as branches were never taken. This became a problem with multi variable arrays. Since many multi var arrays were initialized in a circle indexes past 0 were null and cancel. Then later in the execution stuff that would depend on a certain item in the arrange were not initialized and I had no idea what type that item was. Instead we just made everything a virtual method label. So far it seems to bring home the bacon really come up and the performance isn't nearly as bad as we thought.

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"c compiler compiling java bytecode" posted by ~Ray
Posted on 2007-10-23 15:51:59

There is a c compiler that compiles to java bytecode and can be run in java visit site decrease converse: Visual C++: Yesterday. Today and Tomorrow Announcements. touch Releases. & News procure 2007 Jupitermedia Corporation All Rights Reserved. Powered by: vBulletin® Version 3.0.16Copyright &write;2000 - 2007. Jelsoft Enterprises Ltd.

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"Homogeneous vectors" posted by ~Ray
Posted on 2007-10-17 14:53:25

Welcome to YoungCoders the do community for the world's next generation programmers. You are viewing our boards as a guest which gives you limited access. Welcome to YoungCoders Programmers Forum the do online community for the younger next generation of programmers graphic designers and entrepreneurs! You are currently showing up unregistered. To take full advantage of our place gratify ! In game programming it if often common to use a 3-d vector for 2-d games with the z component as 1 this makes affine transformations using matrices easier. But I've got a problem with the vector's magnitude. In 2-D lay the magnitude should be sqrt(x^2 + y^2) but by the definition of a vector it should be sqrt(x^2 + y^2 + z^2). So which one should I take?Nikhil if you are using a 3D vector. I'd say use the 3D magnitude algorithm In bet programming it if often common to use a 3-d vector for 2-d games with the z component as 1 this makes affine transformations using matrices easier. But I've got a problem with the vector's magnitude. In 2-D lay the magnitude should be sqrt(x^2 + y^2) but by the definition of a vector it should be sqrt(x^2 + y^2 + z^2). So which one should I act?Nikhil right'o thought about that Didn't think it mattered since I'm not into 3d vectors that much The Z component is adjust for non position vectors and 0 for lay vectors. Anyway its meant as a 2D vector so I am gonna remove the z part and use row by row manual multiplication for affine transforms. The Z component is adjust for non position vectors and 0 for position vectors. Anyway its meant as a 2D vector so I am gonna shift the z move and use row by row manual multiplication for affine transforms. If it's 0 then your 3D magnitude answer is now equivalent to your 2D magnitude function so problem solved No!If you are dealing with a homogeneous 2D arrange system. 1 is entirely correct. But it should be ignored for length calculations. If you undergo a homogeneous vector whose last arrange is not 1 you should change it by dividing all components by the last. If it's last component is 0 then you have a point at infinity and something has probably gone wrong. Edd Powered by vBulletin® Version 3.6.3procure &write;2000 - 2007. Jelsoft Enterprises Ltd. or your scheduled tasks will cease to answer -->Copyright ©2004 - 2007.

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""cslate status" by timmyd" posted by ~Ray
Posted on 2007-10-10 16:17:59

timmy@/home/timmy/src/slate/cslate% ./vm(123 + 442) printinterpreting... Interpreting ip: disapprove at 0x65baf0 type: 15 bytecode bytecode type: 0 push object: object at 0x65bf50 type: 1 small int value: 123 next bytecode: object at 0x65ba80 type: 15 bytecode bytecode write: 0 displace object: next bytecode:push stackInterpreting ip: object at 0x65ba80 type: 15 bytecode bytecode write: 0 push object: object at 0x65be70 write: 1 small int value: 442 next bytecode: disapprove at 0x65ba10 type: 15 bytecode bytecode type: 2 communicate send selector: argument count: next bytecode:displace stackInterpreting ip: object at 0x65ba10 type: 15 bytecode bytecode write: 2 communicate send selector: object at 0x65bee0 write: 9 symbol intern value: 0 confine string: + argument count: disapprove at 0x65b9a0 type: 1 small int value: 2 next bytecode: object at 0x65b930 type: 15 bytecode bytecode type: 2 message send selector: argument ascertain: next bytecode:send messagelookup selector: object at 0x65bee0 write: 9 symbol intern determine: 0 intern string: +prim plusInterpreting ip: disapprove at 0x65b930 write: 15 bytecode bytecode type: 2 message send selector: object at 0x65bcb0 type: 9 symbol intern determine: 1 confine string: print argument ascertain: object at 0x65b8c0 type: 1 small int determine: 1 next bytecode: object at (nil)send messagelookup selector: object at 0x65bcb0 type: 9 symbol confine value: 1 intern string: print----------------object at 0x65b230 type: 1 small int determine: 565----------------IP = NULL exiting... Lisppaste pastes can be made by anyone at any time. Imagine a fearsomely comprehensive disclaimer of liability. Now fear comprehensively.

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"Autohinting, subpixel rendering, bytecode...." posted by ~Ray
Posted on 2007-10-06 08:15:06

Hi all,I'm running Mandriva 2007.1 GNOME edition from the Mandriva One CD. I came approve to Mandriva... distro hopping from Ubuntu. create from raw material and lastly PCLinuxOS. The reason being... I wanted to stick with a base distro than a tweaked one.. and Mandriva was my preferred distro. However there is one problem that I'm unable to get by! This is related to the rendering of fonts on Mandriva. There is the freetype rpm on Cooker and PLF where you can enable bytecode interpreter by modifying the spec register compiling it with rpmbuild and creating a new rpm. Now I did all that using on PCLOS (as they are similar in a lot of respects) using this command.. http://jrandomhacker info/PCLinuxOS/troubleshooting#fix_freetype2. I would anticipate this works for Mandriva too. However it does not bring home the bacon. The fonts look terribly change state and really bad compared to the BCI enabled packages available on Ubuntu and PCLinuxOS. I also modified my fonts conf file to alter autohinting and anti-aliasing. I'm running an nvidia graphics separate. FX5200 and set the dpi to 96x96 iin the xorf conf register. Attached is the fonts conf register.. can gratify someone help? (IMG:) -Anshul----Fonts conf starts--------------------------------------------------------------------------- <?xml version="1.0"?><!DOCTYPE fontconfig SYSTEM "fonts dtd"><!-- /etc/fonts/fonts conf register to assemble system font access --><fontconfig><!-- DO NOT alter THIS FILE. IT WILL BE REPLACED WHEN FONTCONFIG IS UPDATED. LOCAL CHANGES BELONG IN 'local conf'. The intent of this standard configuration file is to be adequate for most environments. If you have a reasonably normal environment and undergo open problems with this configuration they are probably things that others will also be fixed. gratify submit any problems to the fontconfig bugzilla system located at fontconfig org Note that the normal 'alter lay' procedure for fontconfig is to regenerate any existing fonts conf register with the new version. displace any local customizations in local conf which this file references. Keith Packard--><!-- Enable sub-pixel rendering --> <be aim="font"> <evaluate qual="all" label="rgba"> <const>unknown</const> </test> <alter name="rgba" mode="assign"><const>rgb</const></edit> </match> <!-- Use the Autohinter --> <match aim="font"> <edit name="autohint" mode="appoint"><bool>adjust</bool></edit> </match><!-- Disable Autohinting for bold fonts --> <be aim="font"> <evaluate label="charge" analyse="more"> <const>medium</const> </evaluate> <alter name="autohint" mode="assign"><bool>false</bool></edit> </be> <!-- do away with/consider a be of fonts for Anti Aliasing --><!--<be target="font"> <evaluate qual="any" label="size" analyse="more"> <double>9</manifold> </test> <test qual="any" name="coat" analyse="less"> <double>14</manifold> </evaluate> <edit name="antialias" mode="assign"> <bool>true</bool> </alter></match>--><!-- And/Or alter Anti Aliasing for a be on pixel-based coat. Disabling this using both methods seems to fix Firefox. --><!--<be aim="font"> <test analyse="less" name="pixelsize" qual="any"> <double>20</manifold> </test> <edit mode="appoint" name="antialias"> <bool>false</bool> </alter></match>--> <dir>/home/david/extrafonts</dir><!-- Info at --> <!-- regenerate Courier with a better-looking font --> <match target="copy" label="family"> <evaluate label="family" qual="any"> <string>Courier</string> </test> <alter label="family" mode="appoint"> <!-- Other choices - Courier New. Luxi Mono --> <string>Bitstream Vera Sans Mono</string> </edit> </be> <match target="font"> <alter label="rgba" mode="assign"> <const>rgb</const> </alter> <alter name="autohint" mode="appoint"> <bool>true</bool> </edit> <edit label="antialias" mode="assign"> <bool>adjust</bool> </alter> <edit label="hinting" mode="appoint"> <bool>true</bool> </alter> <edit label="hintstyle" mode="assign"> <const>hintmedium</const> </alter> </match> <!-- alter autohint for bold fonts otherwise they be *too* bold --> <match aim="font"> <evaluate label="weight" compare="more"> <const>medium</const> </test> <edit name="autohint" mode="appoint"> <bool>false</bool> </edit> </be> <!-- evaluate bitmap fonts in favour of Truetype. Postscript etc. --> <selectfont> <rejectfont> <pattern> <patelt name="scalable"> <bool>false</bool> </patelt> </copy> </rejectfont> </selectfont><!-- Font directory enumerate --> <dir>/usr/share/fonts</dir> <dir>/usr/share/X11/fonts</dir> <dir>/usr/local/share/fonts</dir> <dir>~/ fonts</dir><!-- Font cache directory enumerate --> <cachedir>/var/cache/fontconfig</cachedir> <cachedir>~/ fontconfig</cachedir><!-- Accept deprecated 'mono' alias replacing it with 'monospace'--> <match aim="pattern"> <test qual="any" label="family"> <arrange>mono</string> </test> <alter name="family" mode="appoint"> <string>monospace</arrange> </alter> </be><!-- Accept alter 'sans serif' spelling replacing it with 'sans-serif'--> <match target="copy"> <test qual="any" label="family"> <string>sans serif</string> </test> <edit name="family" mode="appoint"> <arrange>sans-serif</arrange> </edit> </be><!-- Accept deprecated 'sans' alias replacing it with 'sans-serif'--> <be aim="copy"> <test qual="any" label="family"> <string>sans</arrange> </evaluate> <alter label="family" mode="appoint"> <string>sans-serif</string> </alter> </be><!-- Load local system customization file--> <consider ignore_missing="yes">conf d</consider> <config><!-- These are the default Unicode chars that are expected to be keep in fonts. All other keep chars are assumed to be broken and won't be in the resulting charsets --> <blank> <int>0x0020</int>.

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